I did not create the original image, I did however edit the image to use personally as my wallpaper. I thought I would share my edits for anyone else interested. https://drive.google.com/drive/folders/1fqdyk35OxzUrYI75zQCFQJ57sxtLpziG
I did not create the original image, I did however edit the image to use personally as my wallpaper. I thought I would share my edits for anyone else interested. https://drive.google.com/drive/folders/1fqdyk35OxzUrYI75zQCFQJ57sxtLpziG
I both loved and hated that game. I couldn’t figure out the docking, sometimes it docked sometimes it crashed…even though I had the ship lined up and rotarions/spin lined up.
I think we could say that of any of the games back then. Love/hate relationship because they were so great and yet so unfair.
The Angry Video Game Nerd’s video on Ghosts N’ Goblins sums it up well.
After you accomplished some missions, you had enough money to buy a docking computer. From then on when you got close you just pressed a button and it would dock automatically, playing The Blue Danube waltz just like in 2001.
I’ve only just realized how wrong the physics was on that. If your ship is already rotating at the same angular velocity as the space station, then it doesn’t make sense that you have to keep tapping left to maintain it.
It also would have been nice if it either counted you docked before the window filled the whole screen, or at least provided some sort of inner line/box so you could see what the rotation was doing in the final half second…
Yeah you no guide as to if you were good to dock or not. Frustrating
If I remember right, there was no inner box like in Elite Dangerous, so it was only a matter of hitting that point and being lined up. So a valid strategy was to get close, rotate with the station, and full power in. Having a Kraft joystick made the rotation part a lot easier. Anyone who used an Atari style and could do it… you guys were legend.