MadMadBunny@lemmy.ca to Star Trek Social Club@startrek.websiteEnglish · 10 days agogreebles!!mander.xyzimagemessage-square16linkfedilinkarrow-up11arrow-down10file-textcross-posted to: science_memes@mander.xyz
arrow-up11arrow-down1imagegreebles!!mander.xyzMadMadBunny@lemmy.ca to Star Trek Social Club@startrek.websiteEnglish · 10 days agomessage-square16linkfedilinkfile-textcross-posted to: science_memes@mander.xyz
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up0·10 days agoI’m no expert on this, but couldn’t it also just be a displacement-map, which is just a texture?
minus-squarepolotype@lemmy.mllinkfedilinkEnglisharrow-up0·10 days agoYesn’t, it is much harder to compute shadows with a displacement map than with a mesh
minus-squareDyskolos@lemmy.ziplinkfedilinkEnglisharrow-up0·9 days agoI’m no expert, so…yes, i guess :-)
I’m no expert on this, but couldn’t it also just be a displacement-map, which is just a texture?
Yesn’t, it is much harder to compute shadows with a displacement map than with a mesh
I’m no expert, so…yes, i guess :-)