

That looks correct to me if uid 1101 == userC. Sorry, don’t really know what it might be then.
i’m lizard


That looks correct to me if uid 1101 == userC. Sorry, don’t really know what it might be then.


Complete shot in the dark, but I would start by comparing podman system info between the two user accounts, with the most importance on the idMappings. Podman is usually configured to use rootless by default, and this can result in wildly different behavior based on whether /etc/subuid and /etc/subgid are configured to give your user IDs or not. See tutorial if your user 1001 is missing.
Modern distro installers tend to give the user created during setup 65536 IDs, but useradd usually doesn’t do that by default. This is really distro-specific stuff though and I don’t know how modern Fedora handles it, so I might be grasping at nothing here.


Another choice quote from the original IGN interview that this is from:
Sweeney: […] The only way that we can hope for new games coming into the market to be able to succeed when there’s so much Metcalfe’s Law at play and so many captive audiences in the really big games – you know, Fortnite, Roblox, PUBG Mobile, and a few other really huge ones – it’s got to be that those games get momentum by connecting to the economies in other games. I think that can really reinvigorate the market if people are constantly looking to new games and sources of new items that they can earn everywhere and be able to really easily move together with their friends.
Guy got talked into the whole blockchain NFT crap so hard that he’s still trying to make it happen, as if it was ever a desirable thing that the best way to get some kind of gear or cool cosmetics in game A involves playing game B instead.


To add to that, even the original paper written with 1999-2007 era SDRAM/DDR/DDR2 is not optimistic about the scenario of a machine that was already powered down at regular operating temperatures:
with the fastest exhibiting complete data loss in approximately 2.5 seconds and the slowest taking an average of 35 seconds
And that only got worse with more advanced RAM, not to mention that they lost almost all of the data far quicker than that with only a couple % of bits surviving that long. For all practical intents and purposes, cold boot against an already-powered-down machine is a myth, the cooling has to be applied while it’s on.
I ended up wanting an online pseudonymous identity as well as an offline real-life identity, which leads to needing multiple phone numbers when things are tied to said number. That’s extremely annoying to manage, especially with Signal’s current activity and update policies that essentially require you to keep a phone in a drawer, charge it and log into it every so often or risk losing your entire account due to inactivity, as only the mobile device counts for that purpose (this might supposedly be changing).
In that particular scenario, I don’t really care if my least-favorite three-letter-agency or law enforcement can link my identities. It’s a nice bonus if they can’t, but not an absolutely required feature. The main worry is the person on the other end trivially learning it. But the person on the other end might have a different set of worries that makes Signal one of the few available options for them.
That said, Telegram also requires a phone number and has exactly the same issue, so this is a rather weird thread to bring that up.
It’s not a quick or easy fix. The patch is a 10000 line nightmare. No really it’s actually 10k. A lot of that is test code, but there are also significant changes to deep engine internals.
PHP did really really bad memory limit handling. Now it’s only really bad.