Tried this the other day at a tourist spot and the door wasn’t locked.
I will never unsee.
Autocorrect hates me, I am sorry.
Tried this the other day at a tourist spot and the door wasn’t locked.
I will never unsee.


Juicing the books.


The original source is clearer:
The launch version of PSSR framed almost the entire reconstruction pipeline as a single Color-Predicting Network. This gave the model a wide surface area for optimization, but it also implicitly asked the model to solve a number of disparate problems that already had efficient closed-form solutions. The talk will show how that generality became a cost, and how the upgrade walked much of it back: restoring explicit closed-form solutions where possible and focusing the model on the pattern recognition it is best suited for. The result improved visual quality and temporal stability while reducing runtime, memory, and training cost by giving the model less to do, not more.
So basically, they treated the whole render process as frame-in frame-out predictions. But by using traditional rendering techniques instead of pure ML the whole system gets faster and better (no surprise to me on that).
Games expect 3x upscaling now to meet performance targets, and ML requires exponentially more data to train a geberal model and test PSSR on a game — that’s the GPU month thing, if I had 30 GPUs it would take 1 day to train 1GPU month (ish — depends on gpu/etc).
The 540p thing is the training goes 4K -> downsample to 1080p -> downscale to 540p as an autencoder (model that tries to predict original input from progressively downscaled/bottle necked layers, with the idea it learns the best representation this way — not actually true though, not relevant here though).
The new model does the same ML but finishes with traditional compositing. That is to say, do you need an ML model to blend 50% blue onto yellow? No, you can use simple math and your ML can focus on the harder bits. So this all works faster and better with HDR. So now less work is done on that and more work is spent on upscaling.
The new model is also more deterministic, so it won’t hallucinate artifacts or turn your main character into a blond instagram model like NVidia DLSS.
Tl;dr, by replacing ML with traditional rendering you do less work, it’s faster to train and cheaper, and it does a better job overall.
Just scrape all the seeds into a mortar and pestle, grind them, throw the beans in some alcohol (rum, bourbon style Canadian whiskey, sherry), soak then leave them in a sugar bowl and save the sugar.
Now take the vanilla bean paste from your pestle and put it directly in my mouth.


I guess, but at least at home you don’t have to deal with limited devices to check the internet and esims/limited text message or calling availability


This has always been true
Do not share on social media you’ll be away on a trip, and only share your photos after you’re back
I was told this to prevent thefts, but this scam is just an even bigger variation on that (it still seems crazy people broadcast their images and locations publicly in near real time)
Way more profit in selling everyone a depreciating asset you make them completely dependent on so they can never go back


What are they going to do when they kill the rest of the olds that contributed and built that site?
My local subreddit replaced the mod during the APIpocalypse and it has turned to next door style whining and bickering. Then there are the also-whining counter whiners, and the shills.


For you or the shareholders?


She’s so pretty, I like the white furs that stick out


The whole point of going after kids is:
Facebook bought Instagram because it was more popular with young people over grandma got on Facebook.


Most companies don’t have the skill for that.
Meta yes, but most other companies no.


I dumped my phone company over their AI answering system.
It was totally broken:
I’ll bet the cost metrics looked great, 100% of calls being handled without a callback! Oh, the customers leaving is unrelated, talk to the retention department.
Just utter fucking stupidity. No, not stupidity, complete disregard for the customer to serve some department heads self interests. There needs to be a word stronger than greed…


I do not want to work with such people, and rite incompetence is something any organization should try to combat.
But forcing period to use AI tools will only mask this problem.


Teach him ctrl+r, life changing when you plug out into fzf


I cannot for the life of me understand AI mandates.
Who doesn’t want to be able to get their work done easier? Nobody.
Then it follows you shouldn’t have to tell your employees to use a tool if it makes them however much as productive as CEOs think that tech demo should make them.
I think it’s pretty obvious that at the exec level AI is the ultimate hoodwinking machine. It’s made 90% of them look like the out of touch morons they are. The 10% or whatever that aren’t trying to force this down their staff’s throats in the hopes they can replace said staff are coming out smelling like roses.
Don’t fit a square peg in a round hole.


My idempotent claim was too broad and wrong, up to aliasing that is reversible.
I think I’ve been talking about this differently than you, when you get 8bit into, 255 in/out is correct.
When generating data I do it in the natural [0,1] space, then map to whatever domain I’m quantizing for.
In that case, for N bins you divide by N+1 (and round however you want via correction) so 256. I was probably wrong earlier around this, 256 is correct for quantizing that way.
I would love to be a weirdo with a home studio
That sounds fucking awesome
To be honest game devs are more like contractors and it sucks.
Once you work for a studio you should be secure from layoffs.
Game devs need to unionize because what is a studio but a shop with consistent jobs?