ryujin470@fedia.io to Ask Lemmy@lemmy.world · 1 month agoWhy people consider Zelda: Breath of the Wild highly influential in open world game design?message-squaremessage-square13linkfedilinkarrow-up11arrow-down10file-text
arrow-up11arrow-down1message-squareWhy people consider Zelda: Breath of the Wild highly influential in open world game design?ryujin470@fedia.io to Ask Lemmy@lemmy.world · 1 month agomessage-square13linkfedilinkfile-text
minus-squareNONE@lemmy.worldlinkfedilinkarrow-up0·1 month agoIn short: many of those who say that have never played Shadow of the Colossus. (In my opinion at least)
minus-squareKRAW@linux.communitylinkfedilinkEnglisharrow-up0·1 month agoI mean, the similarities kind of begin and end with a character that can climb, use a sword, and ride a horse. SotC isn’t even open-world.
minus-squareNONE@lemmy.worldlinkfedilinkarrow-up0·1 month agoIt definitely is. You can go anywhere you want at any time. You aren’t going to find anything, but that’s kinda the point of the whole game.
In short: many of those who say that have never played Shadow of the Colossus.
(In my opinion at least)
I mean, the similarities kind of begin and end with a character that can climb, use a sword, and ride a horse. SotC isn’t even open-world.
It definitely is. You can go anywhere you want at any time. You aren’t going to find anything, but that’s kinda the point of the whole game.