• dylanTheDeveloper@lemmy.world
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    17 days ago

    Starfield. God awful pacing and dialog that made you go “oh please shut up”. I went to neon and every vendor had a 5+ minute cutscene wah wah side quest story i couldn’t give a shit about.

    “Oh somebody fucked my robot and now im sad so let me explain that again with 20 paragraphs” -Shop Keeper I don’t give a shit fuck about your dumb robo bitch i have 20 spacesuits i need to sell so i can fast travel again.

    The fact they didn’t bother to add a dialog box first to access a service or buy/sell goods before the vendor starts telling you their life story was enough to make me not play again.

    • starman2112@sh.itjust.works
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      16 days ago

      I was on the verge of breaking down and quitting after I did the math on all the dragon shout space wizard powers, and realized that in order to level everything up to max, I would have to sit through eight hours of just the shitty temple minigame. But that just made me stop trying to get dragon shouts.

      What broke me was another notification saying that my mannequin of a wife had another gift for me.

  • tiny@midwest.social
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    18 days ago

    Usually anything that requires hours of grinding to win. Specifically completive play in Pokemon requiring hours of breeding to get perfect IVs and palworld bosses that require multiple perfect pals in order have enough dps to compete in the time limit

    • Nightsoul@lemmy.world
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      17 days ago

      Pokemon champions, basically removed the need to grind for perfect IVs . You can fuck around with any pokemon’s stats, abilities, natures, and moved super easily, all it costs is some in came currency that’s not difficult to get.

      I didn’t fuck with competitive pokemon for the same reason as you and with champions being out all aboard, even looking into local tournaments

    • Phunter@lemmy.zip
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      17 days ago

      PalWorld has the option to modify damage to and from the player. Well, sort of… one makes Pals (including bosses) to take more damage. So if you crank the sliders just right, bosses become very easy for you to gun down but your Pals will get murdered instantly. Weird for a game centered around catching Pals.

  • IWW4@lemmy.zip
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    18 days ago

    Pick any part of NieR: Automata game play… holy fuck absolutely maddenning…

  • pheonixdown@sh.itjust.works
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    18 days ago

    Any time it feels like the physical action required to play the starts to feel like a chore just to interact with the game as designed. Like hold buttons to interact with common features or complex submenus where you need to navigate a 3+ button combo where you hold the first then the second then press the third to perform a common action.

    • bleustenns@lemmy.ml
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      18 days ago

      THIS. OMG. Pressing down the left stick to sprint is fucking awful. Worst feeling button.

      • nycvin@lemmy.world
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        16 days ago

        100x this. I always remap to one of the extra back buttons when playing on Steam Deck.

  • orenj [he/they]@leminal.space
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    18 days ago

    Talking to literally anyone in Kingdoms of Amalur.

    Each and every NPC is loaded with the most dull voice acting, and they drone on for the longest time about a bunch of worldbuilding muck thats just impossible to care about. I did not like a single character, and could not bring myself to care about saving the world from the mean elves as a result.They were right to wipe out the mortal races.

    • Zahille7@lemmy.world
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      18 days ago

      Honestly though, humanity in Amalur kinda does fuckin suck. So do the elves, tbf.

      It’s a fun game, that people probably shouldn’t look any deeper than maybe some of the cutscenes for worldbuilding as it’s just unnecessarily complicated.

  • calmblue75@lemmy.ml
    cake
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    18 days ago

    There was this game called green farm 3 which I kept restarting every now and then. I thought I could manage to progress without/sparingly using diamonds, but the progress just stops at a point. I always left it when you had to unlock the third plot of land.

  • ILurkAndIKnowThings@lemmy.ml
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    18 days ago

    I grew up on Diablo 1 & 2. I could co-op with friends, the grind wasn’t too bad, and the RNG table for loot was acceptable. Then Diablo 3 launched with a real money auction house, it made me realize that GAMETIME = MONEY and it just zapped all of the fun.

    • Evotech@lemmy.world
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      18 days ago

      Haha i remember the real money auction house. God what a blunder that was. But glad it’s no longer a thing. Didn’t last very long

    • Fear_and_loathing@lemmy.world
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      17 days ago

      I almost quit then too. I eventually built a huge copper mine for just producing copper powder and conveying it to my main factory. It still was a struggle until I maxed all my production out there.

    • call_me_xale@lemmy.zip
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      18 days ago

      I find the Copper Alloy Ingot recipe to be the best approach. They’re somewhat less resource-efficient than Pure ingots, but the infrastructure is much more manageable, both because there’s no dealing with fluids and because Foundries are so much smaller than Refineries.

    • charles@lemmy.ca
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      17 days ago

      IMO there’s a few recipes that are fairly big momentum killers in Satisfactory. Factory games are probably my favourite genre and I love so many parts of satisfactory but I always hit a point in a playthrough that makes me quit (funnily enough, it’s often not the same item that makes me quit).

  • Mycatiskai@lemmy.ca
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    18 days ago

    Fallout 4 - when I kept getting the notifications about my settlements getting attacked. I tried setting them up with rocket launcher turrets to protect them but that was just annoying.

    The main storyline wasn’t interesting enough to make me want to play it with the stupid grind of base building.

    • anon6789@lemmy.world
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      18 days ago

      I’m not a very active gamer, and Fallout 4 was the only one I ever played. I got to the end basically, but no faction really seemed like a good choice so I took a break before starting down the final path with anyone. Years later, still haven’t ever gotten around to it.

      Love the whole Fallout universe lore though, and I probably watched more hours of gameplay and lore videos on all the games than I spent playing FO4. I at least got that out of giving it a go.

      • Mycatiskai@lemmy.ca
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        18 days ago

        I have been playing Fallout since the first game barely worked on my parents computer.

        The universe is amazing and I would go room by room, reading everything off of terminals and finding all the backstories.

        It killed me that I didn’t want to go back and play Fallout 4 because I want the story but the game was just too annoying.

        • anon6789@lemmy.world
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          17 days ago

          That’s such a shame. I’ve always felt a bit better about it being my introduction, as it didn’t seem terrible going in with no preconceived notion about what it was supposed to be. I could feel lots of cool pieces of an idea, but it never got me hooked on playing. I enjoyed the terminals learning about the world, and the factions were interesting, but none of them were fun or felt like they had too much of a chance to reform the Commonwealth as they were.

          After I stopped playing, I still enjoyed watching the lore and the TV show, and some bits of playthroughs since I don’t have anything that will play the other games and I’ve really enjoyed everything Fallout otherwise, so I’m glad I had something to get me interested in the franchise.

          Did you go back to the series and play 76? I never learned much about that one as I heard it was even more disappointing and empty at launch, but I’ve heard some story bits since making it sound like they added things eventually, but I’ve never been curious enough to seek it out.

  • burt@programming.dev
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    18 days ago

    resident evil 2, when the crows burst through the windows . i turned off my PlayStation and returned that rental early.

  • ryven@lemmy.dbzer0.com
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    18 days ago

    There’s an indie platformer called Fallen Leaf that has really good reviews. In the opening cutscene you are told a story about how in the past the world was saved by sealing away a great evil underground. The first level of the game sees you exploring a cave that your main character didn’t even want to be in, at the behest of his sister (IIRC).

    Some ways into the cave your path is blocked by a talking bear who politely but firmly explains that it is dangerous ahead and no one may pass. If you attempt to get past them, they gently boop you back.

    What the game clearly wants you to do is shoot a stalactite so that it falls on the bear. No, game, I don’t think I’m going to murder this innocent bear just so that I can be the one who releases the ancient evil I will spend the rest of the game fighting against. I will just quit here while the world is still safe and the polite bear is unharmed, thanks.

    • bleustenns@lemmy.ml
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      18 days ago

      I hate it when games make you do heinous shit like this just to advance the plot. Call me any name you like, I don’t enjoy being a terrible person in a game that I didn’t go into with the expectation of playing the part. It just sucks and makes me not want to play your game.

  • Geth@lemmy.dbzer0.com
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    18 days ago

    Every time I try to play a JRPG or some Japanese games in general and they do that thing where they explain the same story beat over and over again or go through gameplay mechanics insanely slowly. Then people say yeah but it gets better after 10 hours, I’m like who the hell has 10 hours to burn on such nonsense.

    People complain about the new wolverine game that it plays itself, at least that one seems to have a story that moves on after it told you something.

    There are so many popular games like this that I can only reasonably explain by assuming the people glazing them are children or mentally challenged, but then how do they sell by the millions?