Only way I can think of maybe to rotate a speaker 90° reposition it, such that audio automagically gradually panning from center to 100% of which ever way to the opposite
Only way I can think of maybe to rotate a speaker 90° reposition it, such that audio automagically gradually panning from center to 100% of which ever way to the opposite
Volume automation is probably what you’re after. Expand pan width as volume increases. Optional send to a reverb that you can adjust as the subject gets nearer, if the environment you’re trying to simulate needs that.
Visualize how a sound would change with a microphone approaching the source, as it gets farther away, it will pick up more room echo and reflection and have less direct sound.
I would do something like duplicate the track and put a very strong reverb on the duplicate and then fade out the direct track as you fade in the indirect reverb track to simulate the microphone moving farther away from the source, and then do that in reverse to simulate it coming in closer.
I would also, in the reverb settings, make it 100% wet and 0% dry, so that the fade controls the dryness and reverb of the sound.
If I’m going for maximum realism, I might also just do a recording of a room with silence and then amplify the silence so that the air noises and everything are somewhat present in the playback and then mix that in as a third track so that you get real room sound mixed into everything.