Seriously, I have not been this tilted since the last time I played Brawlhalla and League of Legends.

    • FireRetardant@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      IMO that makes it lest frustrating than a game of chance or randomness. You can strategize and learn to improve at least with chess.

    • lorty@lemmy.ml
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      For a lot of people being able to blame luck or teammates makes losing less frustrating.

  • Thorry@feddit.org
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    You might want to try some of the Souls games and enjoy whole new levels of being tilted.

    • Buffalox@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      Almost exactly what I came to say, in Chess you lose fair and square based on how well you play.
      And Chess always has the enjoyment of trying to figuring out the puzzle.
      Games that have an element of chance, you can lose to the statistically improbable, despite being the better player.

      In pure chance based games, it doesn’t really matter IMO, because it’s purely chance.

    • hansolo@lemmy.today
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      Especially when it’s over and over. Like someone is manipulating spacetime just to humiliate you. Where you lost so many times that statisticians should study the chances against you and how you managed to beat them by an order of magnitude.

  • netvor@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    I haven’t played chess in a loong time but when it comes to crushing my soul I doubt it would beat Minecraft when you spend 3 hours on a trip across the whole map, collecting tons of resources (many of them for the first time) only to be blown by creeper somewhere in a the crevice of a deep cave.

    If you have a backup map copy, vaguely know where the cave was and its layout, and if are fast you can theoretically go back and pick up your things. So you do it and keep running around looking for the cave, then run inside, start looking for the pile of items but can’t find it. Although in this cave you were rather meticulous with torches (yeah it is unfair!) so it’s not crawling with zombies and you sort of know your way around, you don’t really remember 100% where you met the creeper. After all of this was because of a moment of absent-mindedness. The only way you can really tell is by the pile of items scattered around. But if they’ve already de-spawned you would not know for sure, and could be running around passing the spot several times.

    So over time, the feeling slowly sinks in: if they already de-spawned you might just be running in circles.

    I don’t think I’ve ever played a game that managed to pull the band-aid so slowly.

    • palordrolap@fedia.io
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      Coordinates are the least cheaty way of trying to combat that. Whenever I play I always have the coordinates on screen somewhere, whether through the newer Java debug info, a local resource pack or, in the case of servers, a client-side mod. Bedrock has a coords option somewhere too.

      Knowing the coords of where you died doesn’t 100% guarantee getting back to your stuff in a timely manner, but it does give you a slightly better chance.

      Half the trick is knowing that as long as those chunks aren’t loaded, the despawn timer isn’t ticking, so you have all the time in the world to gear up to go back. And you might need to gear up for a fight if mobs steal your old gear.

      … but none of this is a cure for lava. I lost a horse to lava once. That was horrible.

      • netvor@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        4 months ago

        Lava is horrible but at least it’s fast and often you don’t need to ponder if or how you should come back, you can just go straight to mourning (your precious diamonds). Poor horse, though. 😢

        • palordrolap@fedia.io
          link
          fedilink
          arrow-up
          0
          ·
          4 months ago

          Not fast enough. Horses take a while to die in lava and they don’t make pleasant noises while it’s happening.

    • brvslvrnst@lemmy.ml
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      …only to be blown by creeper somewhere in a the crevice of a deep cave.

      ( ͡° ͜ʖ ͡°)

  • expr@piefed.social
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    It’s only frustrating if you’re solely focused on winning rather than improving, and especially if you do what I so often see, which is view your chess skill as a proxy for your intelligence (and thus take losses as a personal insult).

    Smart people are not automatically great chess players. Chess is a skill you can develop that rewards time, dedication, patience, and lots and lots of practice (and losses).

    In fact, losing a game of chess is incredibly valuable, and much more useful than almost any other game. You have a complete record of your game, and since no luck is involved, you can study your game and identify where you can improve. Reviewing your games is one of the best ways to get better at chess, and objectively looking at your game from both players’ perspectives also helps to make it more about improvement rather than personal failure. In fact, it’s fairly standard after an over the board game for both players to review the game together on the board and talk through lines and thoughts on the various positions of the game.

    It’s one of the things I really love about the game, because it’s always about getting better rather than punishment for losing. It’s much, much better than video games in this way.

    When I play chess, I mostly just want to have a good game of chess, even if I lose. I always take the opportunity to play much higher rated players given the chance, because even though I will almost certainly lose, the game will be a very rich one to review and learn from.

    • iocase@lemmy.zip
      link
      fedilink
      arrow-up
      0
      ·
      4 months ago

      Especially because you feel like it’s your fault when it’s really just dumb luck on who wins or loses. It’s like tic tac toe with dice.

      • FreshParsnip@lemmy.ca
        link
        fedilink
        arrow-up
        0
        ·
        4 months ago

        Tic tac toe isn’t a game of luck, it’s a game purely based on strategy. Which is why, once everyone figures out the strategy, it always ends in a tie

        • iocase@lemmy.zip
          link
          fedilink
          arrow-up
          0
          ·
          4 months ago

          That’s what I’m getting at but who gets the center square is decided by dice.

  • zlatiah@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    Don’t think it’d be more tilting than other games with ~50% win rates. Just one example, Tekken is also ~50% win rate that is nearly completely skill dependent, but on average it involves even higher amounts of adrenaline

    Personally the games I found the most tilting are perma-deaths: Minecraft/Terraria’s hardest difficulties, Noita… Losing a 10+ hr run after making one bad decision really gets you. I think I stopped playing this type of games for that reason

    Seriously though please don’t tilt. Tilting reduces the fun of the game and makes skill improvements in skill-dependent games slower