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Joined 3 years ago
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Cake day: June 12th, 2023

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  • scarabic@lemmy.worldtoTechnology@lemmy.worldThe 49MB Web Page
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    21 hours ago

    I explained this above but their design philosophy is that a user shouldn’t be overwhelmed with every possible function on day 1, nor will they have advanced needs on day 1 like “how can I more quickly scroll to the top to reveal a navbar.”

    The idea is to make what’s most needed most visible, and tuck more advanced functions out of the way of basic ones. Then users will discover them over time, either by accident, experimentation, from a friend, or reading tip lists off the internet…

    Now if this is a conversation in good faith, you won’t immediately say “so they expect everyone to learn everything by reading tip sheets off the internet??”




  • Never. My son is a person I could never have imagined. I don’t see what relevance my expectations of him are to anyone or anything. I’m not sure I ever had any.

    Why should I? Our children are not products we purchased or objects we crafted. They are new beings coming into the universe under our care but for a while.

    You discharge that responsibility on their behalf. That’s it. Of course that means setting standards for them to meet, but even this discipline you do for their own sake. You don’t get expect them to be anything.

    That’s negotiating with fate - about as pointless as negotiating with death.


  • scarabic@lemmy.worldtoTechnology@lemmy.worldThe 49MB Web Page
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    2 days ago

    It’s not obscure. It’s core. Apple has this entire UI philosophy called “revealed power” which is about the UI not having a big button for everything necessarily, and letting the user discover added layers of functionality as they go on. This keeps the UI simple in the beginning, or for people who always need simplicity, but allows others to discover more in time. You don’t have to like it but it’s very intentional.

    What’s “discoverable” is also relative. I was on a PC today struggling to figure out how to do something. Eventually I tried double clicking the element in question and that finally worked. I thought wow I don’t use PCs much anymore because double clicking hardly even occurs to me anymore. Can you tell me how any user ever finds out that you need to double click an icon on their desktop? Seems obvious, but there is no label or visible indication that this is what you should do. You’re thinking pshaw that’s obvious, but how did you learn? I’d be very surprised if you can remember.


  • scarabic@lemmy.worldtocats@lemmy.worldAsshole baby
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    2 days ago

    So true. This reminds me of the classic conundrum:

    1. On the one hand, most cats don’t like to be flipped over and cradled on their backs like babies.
    2. But on the other hand oh looooook at him wid his widdle toe beans and fuzzy belly my cutesie cutesie widdle baby boo he’s so cuuuuute


  • That was a great read. I have worked at companies that lived on display ads and it’s a terrible, desperate business to be in. Personally I think branded display ads have always had zero value (or even negative value) and the better the net has gotten at tracking their value, the more this has come to light, the less advertisers are willing to pay, and therefore the more fuckery publishers engage in to try to survive. It’s extremely hard or impossible to deliver a good user experience under this set of incentives.

    Thinking back to the print news era, a lot of the ads were local, which made them much more valuable. But now the net has snuffed out local retail too, so that model isn’t even there to fall back on if we tried.

    I’m grateful now to be working somewhere that doesn’t survive on display ads, and that may be one of the big reasons I’ve stuck with this employer for almost a decade now.