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Cake day: January 8th, 2025

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  • Not to be overly pedantic on the internet, but that’s not a catch 22. A catch 22 is a situation in which the only way to prevent a problem is to already have dealt with the problem. It comes from the concept in the book of the same name where the only way to get out of the draft is to have already served in the military.








  • I absolutely do judge, because it doesn’t make them happy. At no point during their run on the approval-seeking treadmill of ‘gotta shave off another 0.3 seconds from my time, no wait, 0.4 seconds, no wait…’ do they actually have the briefest of moments where they can feel like they are just okay to be who they are. It’s painful for them to chase the carrot on a stick, vicariously painful for others to watch, and readily turns them into toxic people when they can’t get their fix.





  • There are inherent limits to the idea.

    Videos are almost never the best medium for advanced learning. That’s why universities aren’t just collections of DVDs. Books remain the best method for the dense transfer of ideas, and are unlikely ever to be surpassed.

    YouTube algorithms don’t analyse content, only user behaviour. Someone who likes an in-depth discussion of Anti-Oedipus might also like a Japanese music video. YouTube does not care why, only that they engaged. YouTube also actively fights niche feed curation. Liking A, B, and C, will get you A, B, and C, but also G (because it’s kind of like C, even though a human would know they’re different) 8 (because it’s vaguely similar to B) and whatever the current versions of pewdiepie, the Paul brothers, mr. beast, etc. are (because if they can get you to watch their BS, they can sell more ads for more money) regardless of how disimilar they might be to anything else you watch.




  • Yes and no. I’d be amazed if any code from the original was/could be used for the second. One was unity. Two was unreal. C# vs C++.

    The other thing is money. It doesn’t get the second dev team paid as well to spend a figurative 5 minutes polishing an old game when they can milk 5 months of pay out of the publisher by making a de-make. If the publisher is paying they might start from scratch just to have it take longer. I can’t say for sure, but I would bet real-life money the contract on the second was much more beneficial to the publisher vs the devs on the second than the first.

    Then there’s marketability. Offer people the same game from 2016 and they’ll want to pay the same price as the game from 2016 and many of them won’t want to buy it at all because they still have the old one. Offer them something that looks like an upgrade (‘Look! It’s 3D now, and higher resolution.’) and milk people’s nostalgia for a game they loved ‘in the before times’ and you can squeeze modern inflated prices out of them.