The CD case was all warped due to heat, the CD didn’t survive either :/

How long was it there? Some years, i think

  • osanna@lemmy.vg
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    22 days ago

    holy hell, i tried to play this game as a wee kiddo, but I could never figure it out.

    • I Cast Fist@programming.devOP
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      22 days ago

      If you want to feel like a big, stompy, slow robot, there aren’t many choices besides Mechwarrior 5. Armored Core also features big robots, but they’re considerably more agile - they’re gundams, if you will.

      Vox Machinae seems to be very close in spirit to Mechwarrior style. Also supports VR.

      Front Mission games are turn based tactical RPGs and you can customize your mechs a lot.

      EDF (Earth Defense Force) 4, 5 and 6 has some mechs you can bring and pilot in some missions, though it’s not the focus of the game.

      • dejected_warp_core@lemmy.world
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        22 days ago

        Front Mission games are turn based tactical RPGs and you can customize your mechs a lot.

        It’s worth mentioning that as a Square/Enix property, the mech customization is much more Final Fantasy than Mechwarrior though. It doesn’t matter to me, but it doesn’t have that “paper doll” UI that is core to Mechwarrior style games. That said, the actual mech body is far more customizable with swappable legs and arms.

  • partial_accumen@lemmy.world
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    22 days ago

    This game had some of the most immersive hardware controls and interfaces. It supported a Thrustmaster Mark 2flight stick for your right hand control to aim your weapons:

    …a Thrustmaster Mark 2 throttle control for walking speed:

    … Thrustmaster pedals for torso twist:

    …and even i-glasses VR headset (with head motion tracking that would turn the Mech pilots head inside the cockpit!)

    • TrickDacy@lemmy.world
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      22 days ago

      Woah, whhaaa?! That game came out in like 1995. I played it and thought it was great but had no idea it had all the hardware compatibility you’re pointing out!

      • Strider@lemmy.world
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        22 days ago

        At that time I had 2 voodoo 3d cards in sli mode and could play anything voodoo compatible in 3d with glasses.

        It was cool but it was, is and will always be very niche (stereoscopic viewing).

        • TrickDacy@lemmy.world
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          22 days ago

          That’s super cool! Did each eye get rendered from a slightly different position? Seems like the game itself would need to support that? Maybe I don’t really understand 3d graphics apis very well though.

    • LordCrom@lemmy.world
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      22 days ago

      This game was the shit when it came out. All the force feedback controls were just perfect.

      • Fluke@feddit.uk
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        22 days ago

        Because PGI are an absolute cumstain of a company that broke their promises of what they were going to do with the franchise right at the get go.

        They watered down the flagship product (MW:Online) of them taking over the franchise to “appeal to a wider audience”, while cramming in greedy pay-to-win micro-transactions and alienated and pissed off all the long time fans that paid into the crowdfunding.

        When revenue tanked, everything after that was progressively more “minimum viable product that has to work on an Xbox pad held by a five year old with one eye”.

        Edit: If they ever do anything else with the franchise, I fully expect it to be 100% AI slop development and artwork.

  • SuspiciousCarrot78@aussie.zone
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    22 days ago

    That game came out in 94 or 95. I use to play it on a 486 DX2 50

    How long has it been since you’ve cleaned your car, kimosabe? 🤣

  • TaeKwonDoh@lemmy.world
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    22 days ago

    Remember playing Mechwarrior 3050 on a SNES at a Funcoland. Top tier action right there.

    Anyone else thought this had something to do with Robocop when they saw the mech in motion?

    • firepenny@lemmy.world
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      22 days ago

      Can’t answer your question but I just played 3050 this week on a whim, and had a few hours of fun!!

  • Reygle@lemmy.world
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    22 days ago

    When I was in my teens I played Mechwarrior, a LOT, with my friend Dan. I don’t remember what version it was at the time, but it was early on. One of us would build a Flea and try to take down the other in an ultra-heavy mech.

    Dan died about 2 years ago. I just went on an emotional roller coaster for a few minutes. Hug your friends.

    • ContriteErudite@lemmy.world
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      22 days ago

      Sorry to hear about your friend, it sounds like you meant a lot to each other. I second that our friends all deserve to know how much we love them.

      One of my favorite gaming memories is playing MW4: Mercenaries with roommates circa 2002, where I won the grand championship piloting a Cougar.

    • I Cast Fist@programming.devOP
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      21 days ago

      I hope those memories are great. Dan might no longer be with you or his family, but the memory lives on, cherish that. Be someone else’s Dan, too, there is always time :)