cross-posted from: https://lemmy.world/post/13809164

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you’d lose a number of hours exploring every nook and cranny finding them!

    • Cypress@lemmy.zip
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      Including as close as you can get to TRUE OWNERSHIP.

      Once it’s in your hard drive, and you’ve backed it up, it will NEVER brick itself on purpose. It never phones home. It never revokes your “license”. You can install it on any computer at anytime anywhere, even MULTIPLE computers, and it doesn’t ask you shit.

  • CheeseNoodle@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    Everything that is now a DLC or microtransaction was instead some cool secret you could find or unlock, the games were smaller but that discovery meant they FELT so much bigger.

  • Björn@swg-empire.de
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    “No online play” sounds like a console peasant. But yeah, the manuals were the best part.

    • 13igTyme@piefed.social
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      I remember playing Sim City, Rollercoaster tycoon, Dark forces, Yoda stories, and countless others on the PC with no online play.

      Quit being a fucking edge lord.

    • Multiplexer@discuss.tchncs.de
      link
      fedilink
      arrow-up
      0
      ·
      5 months ago

      l am pretty sure he talks about pre-online times (which were also largely pre-home-console times).

      The instruction manual of my first bought game, a flight simulator on the Atari ST, was basically a printed pilot crash course.

      I also had some thick copied instruction folders from the more… unconventional acquired games, often because the copy protection was like: “Enter the 5th word of the 13th line on page 54!”.

      • Brkdncr@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        5 months ago

        I remember pouring over my grandpas falcon3.0 manual.

        Also a DOS manual he had. On one hand it was cool but on the other, things are so complex that they wouldn’t fit into a manual. And they go out of date as soon as they are printed due to changes.

        • Multiplexer@discuss.tchncs.de
          link
          fedilink
          arrow-up
          0
          ·
          5 months ago

          Mine was the first Falcon game!

          Also, my first Linux distro in 1997 came on CD and had a nice Linux introduction book l still used as a quick reference years after l had moved on to newer releases.

  • Grimy@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    Many years ago, you read an instruction book without knowing it was going to be your last.

    Treasure every moment.

  • I Cast Fist@programming.dev
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    It’s interesting how games from the 80s and 90s, in general, required less time to complete than the crop that came with the PS2 era. DVDs allowed for much, much longer games, sometimes to a fault, other times the extra time to complete was in the form of challenges or unlockable characters.

    Let’s not forget that half of the replayability of NES/SNES/PSX era titles came from “my entire collection is 25 games”

  • Pirky@piefed.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Jak & Daxter: The Precursor Legacy for the PS2 had a roughly 1.5’ x 2’ fold out poster that had a map of the playable world with small bits of lore. It even had a short message from your uncle telling you good luck on your journey. The other side had an image of Jak & Daxter on the A-grav zoomer. This was way back in 2001.
    I remember as a kid pulling it out and reading it so many times that the corner folds started to wear out.

    Similarly, Ratchet & Clank also had a poster with all the weapons & gadgets you’d use with small bits of info for each item. The reverse side also had R&C, however I can’t remember if Ratchet was just holding the Devastator or if they were on a grind rail.
    I miss getting those with the games. It made them so much more special and unique.

  • Someonelol@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Older games were a lot simpler too. No loot boxes, multiple forms of currency - some of which could only be bought with real money, invasive DRM, season passes, content pulled back by selling it to you as DLC, extremely long game times artificially extended by things like mapping gimmicks, giant and almost barren worlds, unoptomized graphics requiring top of the line graphics cards that would still turn your room to a furnace, and massive amounts of bugs and glitches that may or may not be patched out at a later time.

  • NocturnalMorning@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    No updates, that’s actually a plus in my mind these days, considering how many games they’ve taken down. You can’t take a disk from someone’s game collection, but you can certainly remove it when it’s been purchased digitally.

  • rizzothesmall@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    That took me right back to picking up an A5 box of Goblins 2 at a radio rally and reading the booklet all the way home.

    Vivid af