• Almacca@aussie.zone
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    1 month ago

    The ending of Wolfenstein: The New Order where B.J sacrifices himself for the greater good and it bleeds into Melissa Hollick’s cover of Chris Isaac’s ‘I Believe’. I didn’t expect such feels from a Wolfenstein game.

  • Agent641@lemmy.world
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    1 month ago

    12 year old me: “WHATTHEFUCKWHATTHEFUCKWHATTHEFUCK!”

    I had no warning the first time I encountered the T-Rex and absolutely shat myself

    • Flagstaff@programming.dev
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      1 month ago

      Man, I tried to get into the remastered version, but… it just wasn’t interesting. I guess the pixels were cute or something.

  • Arilou@lemmy.ca
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    1 month ago

    Suikoden

    Tap for spoiler

    Gremio sacrificing himself to save Tir. The lack of hesitation Gremio had when acting to save Tir and the rest of the party, the way the loss destroyed Tir in that moment. The following scene playing out in complete silence as you finally pull yourself out of bed and face your responsibilities, your closest friends and companions offering support, condolences, and disbelief at the loss. Flik reminding you not to betray the expectations that Gremio had for you right before you make your way to the war room to prepare for battle with the one that killed Gremio. I always appreciated that it wasn’t a quick loss, it was given a little time to breathe and sink in, it had weight. The game also provides you the opportunity for vengeance or forgiveness.

    I wish I could play that game again for the first time.

    • HelloDingo@slrpnk.net
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      1 month ago

      That whole game was so wonderful. The music, the base building, the slow discovery of everything you can do, all of it.

  • gigaqps@lemmy.worldOP
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    1 month ago

    I don’t mean to set the bar too high, but god damn, Chrono Trigger was the absolute goat

    • darkdemize@sh.itjust.works
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      1 month ago

      I miss the Squaresoft / Square Enix we had in the SNES to PS2 era. Almost every game they put out during that period was an absolute banger.

  • Return_of_Chippy@lemmy.world
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    1 month ago

    The opening of the mission “party time” in saints row 3. Screenshot wouldn’t do it justice. Starts as a wide shot over the shoulder of your protagonist looking out of a helicopter. Power by Kanye West starts as you jump out of the copter and parachute onto a huge penthouse full of enemies. Song continues to blast as you clear it out. Great mission and the best pairing of contemporary music with a game I know of.

      • chiliedogg@lemmy.world
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        1 month ago

        “The part where he kills you” was funny with the 1-2 punch with the dialog followed by the chapter name text, but what really made the moment shine for me was the first-playthrough-only achievement popup on Xbox with the same text coming in to finish the joke.

        It’s one of like 2 great jokes I remember through achievements. The other was a 4th wall joke from “High on Life” where a boss taunts you by giving you an achievement for “Spending 15 hours in the Alien Strip Club” and explains that it’s permanent and all your friends can see it now.

  • WagnasT@piefed.world
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    1 month ago

    R1PA8aAlvxxpsUF.jpg
    That moment when all the visual story telling snaps into place and you realize what is about to happen to the Sunbeam.

    • Cocodapuf@lemmy.world
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      1 month ago

      I just played Subnautica for the first time a couple weeks ago! This was indeed pretty awesome. When the countdown got close, I still sailed down there to watch…

      One of my favorite games ever has to be Outer Wilds, and truth be told, of all the games I’ve played recently, this one came closest to giving me those outer wild vibes.

    • FishFace@piefed.social
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      1 month ago

      For me it was:

      Tap for spoiler

      Entering the safehouse…

      That was the point where I realised the magnitude of the story in that game!

    • Sibbo@sopuli.xyz
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      1 month ago

      Honestly the game became too grindy for me and then I stopped playing. Still wanna finish it at some point, but right now there is no time. Did you enjoy playing, and did it take very long for you?

      • FishFace@piefed.social
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        1 month ago

        I’ve logged 170 hours on steam (although a chunk of that was idling I think - call it 100 at the absolute minimum)

        If you don’t enjoy the choice of rooms, the game doesn’t work, no matter how good it is. If that’s tedious, nothing will redeem it. But for me that was enough of a tactical choice that it worked.

        After that point, you need to have a flexible approach to enjoy it: for most of the game you will never have a run where you don’t accomplish something, be that seeing a new room, solving a new puzzle, or just testing a theory and eliminating a possibility. But if you go in with a singular goal, “I want to solve the puzzle in X room” you will get annoyed fast.

        The story is really good, and the way it’s gradually revealed as you solve puzzles, the way your understanding of the situation changes wholesale, is really fantastic.

        As long as the drafting is entertaining and you stay flexible, the minor issues with the game are less than negligible. Those issues are: a few mechanics should be communicated properly (most egregiously, the axe), getting around is too slow, and by the time you’re on day 100 and solving end game puzzles you need a more reliable way to reduce the rng. You end up with quite a lot of mitigation, but you need more. A once per day ability to pick a room, and a way to keep a chosen item that isn’t dependent on coat check, that you unlock after solving a mid-late game puzzle, would do the trick.

        Regarding hints, I think the best way to get hints is to find someone who’s played already so they can give you the smallest nudges possible. I regret going online for hints at times and getting a bigger one than I wanted. When I got hints from friends I was occasionally able to get… almost nothing and yet it was enough to get unstuck, which is really ideal! They’d tell me for example, “you have the right idea” and that’d just be enough for me to persist a bit more. But in general, the end game puzzles are not really designed to be solved by a single brain. Getting hints likely won’t reduce your enjoyment, because you’ll still be getting the satisfaction of solving other bits.

      • Ordoviz@lemmy.ml
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        1 month ago

        A stranger joins your conversation. “I highly recommend using the Blue Paths website for hints once you get stuck. Also, don’t waste your time and money on Blue Tents; the wiki has everything you need to know about them. It still took me 100 hours to reach the final puzzle but I enjoyed it.”

  • pentastarm@piefed.ca
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    1 month ago

    I played the DLC for Cyberpunk through in one sitting (the main story), start to finish. I made the choice near the beginning that I was going to save Songbird. I knew there were multiple ways to end Phantom Liberty, but I wanted the best ending for Songbird. I went in not knowing about the back story, not seeing the game trailers, so when I played it, I had a huge amount of sympathy for her.

    Even on the train ride over to the launch platform, inspite of everything she said, I made sure she was safely on that shuttle. I would have had V given her a kiss on the forehead if I could.

    By the time Johnny and V were talking, as we watched the shuttle launch, I was already an overtired mess, barely holding back tears, and then the end credits and music (for the DLC, not the main game) kicked in and I lost it.

    I’m glad I didn’t know the launch version of Cyberpunk, I heard it had a rough start. If I had, I don’t think it would be one of my favorite games I’ve ever played. I’m almost done with my second play through and I’m eyeing my third. ~send help~

    • Zorsith@lemmy.blahaj.zone
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      1 month ago

      I played for like a couple hours at launch, and my character was T-posing on jackies bike.

      So glad i gave it another shot this past year, the DLC is so damn good (maybe we’ll get more content after the next anime story, too?)